alphadogg writes "AT&T has created different mobile calling models for every major city in America as it tries to improve a network that has come under fire for poor performance as the data-friendly iPhone has proliferated, an executive said Thursday.... ...full story at slashdot
from slashdot on Fri, Nov 06 2009
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| 11 Sep 08 |
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San Fran Hunts For Mystery Device On City Network » slashdot alphadogg writes "With costs related to a rogue network administrator's hijacking of the city's network now estimated at $1 million, city officials say they are searching for a mysterious networking device hidden somewhere on the network. The device,... |
| 16 May 09 |
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The Tech Building Blocks of City 2.0 » slashdot CWmike writes "Sci-Fi writers call it Utopia, the glorious City of the Future. But short of downtown atriums being guarded by invisible walls and flying cars, City 2.0 is not as far off as you may think, writes John Brandon. Ubiquitous wireless networks... |
| 20 May 09 |
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The City of Heroes Expansion & the Issues of User-Created Content » slashdot eldavojohn writes "Wired has a piece on the new City of Heroes content that is created by players — or rather the severe abuse of it. Namely, creating missions for the characters. The problem is that gamers game this system, even though Paragon City... |
| 10 Sep 09 |
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Sprint unveils unlimited mobile calling, data, text, MMS for $70 (Andrew Nusca/Between the Lines) » techmeme Andrew Nusca / Between the Lines: Sprint unveils unlimited mobile calling, data, text, MMS for $70 — Sprint on Thursday announced its “Everything Data Plan,” which offers unlimited mobile-to-mobile calling to any network,... |
| 08 Dec 07 |
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Using Wireless Signals in Games » slashdot MetaByte writes "A swiss group has created a game for the Nintendo DS that utilizes the surrounding WiFi transmissions to set up the game world. By moving through the city, the game changes. Another game for the Nintendo DS creates an audible city from... |